Creative use of Chat GPT, AI and gamification for outdoor learning

Upgrade your teaching with AI

Do you want to explore new ways of using artificial intelligence (AI) in education? Are you curious about how to use ChatGPT and other AI tools to save time and create engaging learning activities?

In this  Erasmus+ course in Tenerife, you’ll explore the real potential of AI for education – all in a creative, ethical and hands-on way. You will explore tools like ChatGPT, Canva AI, Curipod, and Diffit to redesign classroom activities, generate content  and reflect critically on the role of AI in learning.

Whether you are a teacher, trainer  or school staff member, this course will help you integrate AI into your daily work in a meaningful and responsible way. It’s also ideal for non-teaching staff in schools, NGOs, adult education or vocational training centres looking to boost digital competence and improve work efficiency.

What makes this course special is its mix of digital innovation, outdoor learning  and inclusive collaboration. One of the trainers is a technical computer engineer with strong experience in gamification, AI and digital tools applied to outdoor education. That’s why part of this training takes place in the Anaga UNESCO Biosphere Reserve. There, you will test AI-based educational games, try a digital treasure hunt and explore hybrid methods that combine technology with nature.

You’ll also collaborate with peers to design your own activity using AI — one you can implement immediately when you return home. Join this course for a great balance of learning, doing and reflecting in Tenerife.

Competences to be acquired:

understand the basics of artificial intelligence and its application in education

develop critical thinking skills to reflect on ethical implications of AI use in education such as data privacy, bias and the social impact of AI

gain hands-on experience with educational AI tools like ChatGPT, Diffit, Curipod, and Canva AI

learn how to design inclusive, engaging activities using AI, gamification and outdoor learning

improve digital competence for lesson planning, activity design and content creation

explore how to integrate NFC, QR codes, GPS and augmented reality into learning experiences

collaborate with colleagues to co-create an AI-enhanced educational activity

adapt traditional teaching methods to include innovative, tech-supported learning formats

reflect on how to use AI tools meaningfully and sustainably in everyday work

exchange best practices and build an international network of educators working on digital innovation

Training activities:

Day 1: Introduction to AI.

  • Arrival, welcoming and ice-breaking.
  • Exercises for building group cohesion and an inclusive learning environment.
  • Group activities using Chat Gpt. Using critical thinking to analyze AI generated content.
  • Guided debate on ethical dilemmas such as data privacy, bias and the impact of AI on education

Day 2: Outdoor testing of AI-based tools in natural area

  • Hybrid methods: integrating AI and digital tools in outdoor education
  • Immersion in a natural environment (Anaga UNESCO Biosphere Reserve) to test pre-existing educational games developed using AI. 
  • How to organize a treasure hunt with digital tools and AI
    Applying the “TORE” methodology with AI, digital tools and outdoor education
  • The benefits of mixing AI, digital tools and gamification in educational settings.

Day 3: ChatGPT and other practical AI tools for teaching and non-teaching staff

  • Exploring different educational AI tools: ChatGPT, Diffit, Curipod, Canva AI and others.
  • Analysis of the pedagogical value, benefits and limitations of each tool 
  • Practical activity: redesigning a traditional activity using AI.
  • Reflection: How can I use AI tools in my daily work?

Day 4: Development of projects with AI

  • Introduction to using NFC, GPS, QR codes, augmented reality (AR), geocaching, digital storytelling in educational contexts.
  • Overview of possible uses in education.
  • Plan and structure a learning activity with defined objectives, phases and assessment. Developing innovative solutions.
  • Collaborative workshop: creation of a context-specific educational proposal (applied to teaching different subjects).

Day 5: Testing, project presentations and sharing best practices

  • Individual or team projects: Designing in groups an educational activity with digital tools and AI (for non-teaching staff: how to use AI in daily work). Iterative improvement and reflection on real-world applicability
  • Exchange of best practices.
  • Final discussion. Summary of key learning points. 
  • Final course evaluation. 
  • Validation of learning outcomes and handling certificates.

Methodology:

Our focus is on showing participants how learners’ motivation increases when they become active creators of their own learning, with the teacher acting as a facilitator or learning guide. Our approach includes:

  • interactive workshops and group activities
  • hands-on testing of AI tools and digital resources
  • outdoor education in natural settings, including a UNESCO Biosphere Reserve
  • guided discussions and structured debates to promote critical thinking
  • cooperative planning and co-creation of educational activities
  • reflection circles and sharing of best practices
  • final presentations and peer feedback for practical application

Our methodology is grounded in non-formal education, active participation and real-world challenges faced by today’s educators. You’ll leave the course not only with new tools, but with the confidence to use them.

We will take care of you

  • Support and Emergency Helpline Whatsapp group with all participants for easy communication and interaction between each other.
  • Useful pdf presentation with the most important information about food, transportation and places to visit in Tenerife.
  • Free afternoons to explore beauty of Tenerife.
  • Visit to Teide National Park – optional.
  • No requirements for accommodation, you can choose whatever you want (in the city where the course takes place).

 

  • After the course:
    • Teaching materials in pdf to use in your classes afterwards.
    • Photos for dissemination.
    • The certificate of attendance and support with all documents needed.

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